Patcher is a musical-VR game where the player use a synth and a laser gun to defend himself against waves of creepy vaporwave statues.
The synth features several buttons the player can use to change the properties his gun.
MY WORK :
During Patcher, I was Project Manager and Sound Designer most of the time. I also helped the Game Design team when they needed it.
PATCHER Team :
Benjamin Blanchard : Technical Art, 3D Art, Programming
Stéphane de Bank : Game Design, Level Design
Antoine Lechevallier : Technical Game Design
Thibaut Monnet : Concept Owner, Lead Programming, Sound Design
Guillaume Faguet : Project Management, Game Design, Sound Design
Additional Team :
Matthieu Girard : Gun Artist
Thomas Lean : Music
Amélie Rivière : 2D Art Icons