Guillaume Faguet

Producing, Game & Narrative Design

Patcher – Unity VR





Patcher is a musical-VR game where the player use a synth and a laser gun to defend himself against waves of creepy vaporwave statues.

The project is expected to be launched on Steam in 2018.



Team :

Benjamin Blanchard : Technical Art, 3D Art, Programming

Stéphane de Bank : Game Design, Level Design

Antoine Lechevallier : Technical Game Design

Thibaut Monnet : Concept Owner, Lead Programming, Sound Design

Guillaume Faguet : Project Management, Game Design, Sound Design


Additional Team :

Matthieu Girard : Gun Artist

Thomas Lean : Music

Amélie Rivière : 2D Art Icons



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