Guillaume Faguet
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People I worked with in the past

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“Guillaume was our main Narrative Designer on Sifu and worked on story, cutscenes, dialogs and recordings. It was a blast working with him - he's a very open-minded and curious person, always trying to give its best. He was very invested in the project, and always available to everyone on the art team for narrative inquiries. I'm pretty certain he'll do great things in the industry, and I'm looking forward to working with him in the future !”

Paul-Emile BoucherArt Director, Sloclap

“Guillaume and I worked together on Sifu and I will say it was arguably one of the most enjoyable experiences I’ve had to date working in games. We were continuously on the same page throughout the production, always bouncing ideas around or jamming new ones. He was an absolute pleasure to work with, and so easy to get along with. I’m incredibly proud of Sifu and will always cherish the time we spent together working on it making a kick-ass game with the rest of the fantastic team at Sloclap. ”

Barry KeatingWriter, Sloclap

“I worked together with Guillaume as part of the same small story design team. Guillaume is a tremendously energetic and practical writer and designer, with insight on the key structural and process aspects of narrative process and pipeline as well as dialogue quality itself. I really enjoyed our working relationship and relied a lot on his excellent communication and tireless attention to detail to better understand and plan my own contributions to the team. He has a passion and commitment to doing genuinely good work that would be an asset in any workgroup!”

Leigh AlexanderWriter & Narrative Designer, Dontnod

“I very much enjoyed working with Guillaume. He was both professional and good-natured, and while he didn't report to me directly, as an ND he was required to write the first draft of his dialogues, for me to then rewrite. With Guillaume I wasn't always sure I hadn't already rewritten it. That's how good it was.”

Devin John DoyleLead Writer, Dontnod

“I worked with Guillaume for a year at Don't Nod on Aphelion, primarily focusing on dialogue integration in the game and voice-over recording sessions. It was a highly rewarding collaboration, both professionally and personally. Guillaume is a talented Narrative Designer. He is also very comfortable with technical aspects of development, and his support proved invaluable during the preparation of the voice-over recordings. It was a genuine pleasure to work with him on a daily basis. Dedicated and proactive, he brings an infectious enthusiasm to everything he does. His sense of humor and positive attitude also contributed greatly to the team's overall dynamic.”

Louis MartinLead Sound Designer, Dontnod

“I worked with Guillaume for several months on an unannounced project. He's a talented and competent narrative designer with good instincts about story and character. He's a fun brainstorming partner, quick to illustrate his point with relevant references to literature, film and games. He has a strong command of English, a good grasp of narrative writing tools, and a meticulous approach to following processes and maintaining documentation. He has a special knack for mentoring and bridging the gap between different production domains. Also, his gif jokes are really funny.”

Kati BumberaLead Narrative Designer, Dontnod

“As a narrative designer, Guillaume worked with me essentially around the dialogs of Sifu and the preparation of the recording session: characters background story, characterization, pages and pages of dialog lines listing... Moreover, he was a precious asset during the recording itself by giving a lot of smart directions and contexts to the actors. In the end, he is a nice adaptative profil with a lot of ressources. Look forward to work with him again.”

Lucas RousselotLead Sound Designer, Sloclap
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