MY WORK

I worked on APHELION as a member of the Narrative Design Team for a year. I collaborated closely with Hélène  Henry (Narrative Director), Kati Bumbera (Lead Narrative Designer) and Leigh Alexander (Lead Writer). My main focuses during the production were:

  • Dialogues

    • Writing moment-to-moment high level scene descriptions in Confluence.
    • Writing the first versions of scenes dialogues (Dynamic & Interactive Branching)
    • Iterating and implementing early versions with the level designers.
    • Integrating the dialogues inside the in-house dialogue tool of Don’t Nod.
    • Iterating with the designers to enhance the dialogues and gameplay situations as much as possible.
  • Recordings

    • Assisting the voice studio during all recordings.
    • Making sure all context is given to the actors to deliver the best voice lines possibles.
    • Preparing recording documents and making sure all lines were recorded.
  • Narrative Coherence

    • Be vigilant on all aspects of the game for anything that could create plot holes or give false narrative information to the player.
    • Playing the game a lot and using the player’s perspective to understand how the story is perceived.
  • Narrative Level Design

    • Working closely with the level design team to implement meaningful pacing that help the dialogues and the story to be delivered.
PROJECT

“Stranded on a frozen planet, astronaut Ariane must brave rugged landscapes and shifting realities to rescue her wounded partner, Thomas. This action-packed sci-fi adventure blends exploration, traversal, and tense stealth gameplay..”

Date: Aphelion will be released in 2026.

Genre: Narrative

Platform: PS5, XS, PC

TEAM

My main coworkers were :

  • Helene Henry – Narrative Director
  • Kati Bumbera – Lead Narrative Designer
  • Leigh Alexander – Lead Writer