I worked on APHELION as a member of the Narrative Design Team for a year. I collaborated closely with Hélène Henry (Narrative Director), Kati Bumbera (Lead Narrative Designer) and Leigh Alexander (Lead Writer). My main focuses during the production were:
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Dialogues
- Writing moment-to-moment high level scene descriptions in Confluence.
- Writing the first versions of scenes dialogues (Dynamic & Interactive Branching)
- Iterating and implementing early versions with the level designers.
- Integrating the dialogues inside the in-house dialogue tool of Don’t Nod.
- Iterating with the designers to enhance the dialogues and gameplay situations as much as possible.
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Recordings
- Assisting the voice studio during all recordings.
- Making sure all context is given to the actors to deliver the best voice lines possibles.
- Preparing recording documents and making sure all lines were recorded.
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Narrative Coherence
- Be vigilant on all aspects of the game for anything that could create plot holes or give false narrative information to the player.
- Playing the game a lot and using the player’s perspective to understand how the story is perceived.
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Narrative Level Design
- Working closely with the level design team to implement meaningful pacing that help the dialogues and the story to be delivered.