My Work

I worked on Nothing In Sight as Producer & Narrative Designer. There was 7 team members and several external workers. We started the project in April 2018, until June 2019. My tasks during the projects were :

  • Managing the team’s workflow and the project pipeline
  • Issues & bugs tracking and resolution
  • Defining the weekly milestone goals with the leads
  • Historical researches and creating reference documents
  • Writing the characters and their in-game narrative content
  • Challenging the Game Designer’s systems and ideas
  • Helping the programmers with integration and prototyping

Ypres, 1915. World War One is raging in Europe. Four french soldiers have just arrived in Ypres, Belgium. As their leader, you will learn to know them, as they go through tragic events, in an ever-crumbling trench.

Nothing in Sight is my graduating project in Rubika Supinfogame.

Genre : Narrative/Management
Platform : PC
Player : Solo


Special thanks to Christophe Lie Gosset (Concepts & Portraits), Hector Bonte(Music), Boris Dauvergne (3D Art), Etienne Vantorre, Rémy Fontan & Loup Druet (Writing)

Nothing in Sight Team

Thibault Moitel

Lead Tech. Artist

Lucas Devillers

Tech. Game Designer

Eric Escher


Félix Pinchon


Aditya Joy

3D Artist