My Work

I worked on Ghost Recon Breakpoint as Project Assistant on the Raid feature of the game. I was part of a team of two Associate Producers and a Producer. I worked on this project from June to December 2019. My main focus during the production and closing of the project were:

  • Resolution, priorization and tracking of bugs and tasks
  • Production meetings planning and leading
  • Negotiations with the closing teams
  • Studio internal-tests planning 
  • Presentations design for producing meetings
  • Minor production tasks (calendars, studio events, documents creation)

“Tom Clancy’s Ghost Recon Breakpoint is a military shooter set in a diverse, hostile, and mysterious open world that you can play entirely solo or in four-player co-op. Injured, without support, and hunted down by ex-Ghosts, you must fight to survive while lost in Auroa.”

Ghost Recon Breakpoint was released October the 4th, 2019

Genre: Military Shooter
Platform: PC / XBOX ONE / PS4 / STADIA
Player: Solo, Coop (2-4)


My main coworkers were:

  • Pierre-Arnaud Lambert – Producer
  • Frédéric Mauxion – Associate Producer
  • Pauline Broeckaert – Project Assistant
  • Thomas Cordier – Associate Producer
  • David Legrand – Lead Artist
  • Baptiste Decain – Associate Lead Gameplay Programmer
  • Nicolas Guzman – Lead Devtester
  • Jean-Karl Tupin-Bron – Content Director
  • Romain Petitmangin – Lead Level Designer
  • Alexandre Schnepf & Alexandre Rivaud – Sound Designers
  • Galdric Reymonenq – Lead Animator

Special thanks to Valentin Capitaine (Game Design), Corentin Mange (Level Design), Paul Tumelaire (Art Director), Lou Cortes & Antoine Arthur (VFX Artists)